nCircle Tech Pvt. Ltd.
Senior Software Engineer – Unity
Pune, INPresencialPermanenteTempo integral
Publicado 24 de set. de 2026
Esta vaga foi publicada em EN
Key Responsibilities
- Design, develop and maintain features for a Unity(C#) based desktop application
- Work on mesh processing, spatial data structures
- Take ownership of modules end to end, from technical design to delivery
- Identify and resolve performance, memory and stability issues using profiling tools
- Write clean, testable and maintainable code following SOLID principles and established architecture patterns
- Build responsive applications using multi threading and asynchronous programming
- Build and maintain URP shaders, rendering features and UI features as required
- Review code,and contribute to technical design decisions with the tech lead
- Collaborate with the tech lead, QA and stakeholders on requirements, estimates and technical decisions
Mandatory Skills
- 5+ years of professional software development experience, with at least 3 years in Unity and C#
- Experience shipping at least one production Unity application
- Strong understanding of Unity's Mesh API (vertex/index buffers, MeshData, index formats, CPU vs GPU memory)
- Strong 3D math: vectors, matrices, transforms, ray-triangle and ray-box intersection, bounding volumes
- Solid understanding of multithreading and async programming, including thread safety and data races
- Strong knowledge of object-oriented design, SOLID principles and Clean Code practices
- Experience with version control systems and code reviews
- Good written and spoken English communication
Good to Have
- Unity Job System, Burst Compiler, NativeArray / DOTS
- Spatial acceleration structures (BVH, uniform grids, octrees, DDA traversal)
- Shader programming (HLSL / Shader Graph) and experience with URP
- Experience with large 3D datasets, mesh processing or spatial data structures
- Exposure to CAD, BIM, AEC or simulation software
- Python scripting
- Unity Version Control (Plastic SCM)
- Background in graphics programming or 3D tools
Resumo da função
Tipo de vaga
Tempo integral
Competências necessárias
Unity C# developmentUnity Mesh API (vertex/index buffers, MeshData, index formats, CPU vs GPU memory)3D mathematics (vectors, matrices, transforms, ray-triangle/box intersections, bounding volumes)Multithreading and asynchronous programming (thread safety, data races)Performance profiling and optimization (memory, stability, performance)Object-oriented design, SOLID principles and Clean Code practicesURP shader and rendering feature development (HLSL/Shader Graph, URP)Mesh processing and handling large 3D datasetsSpatial acceleration structures (BVH, octrees, uniform grids, DDA traversal)Version control and code review practices (e.g., Git, Plastic SCM)Shipping production Unity applicationsUnity Job System, Burst Compiler, NativeArray / DOTSPython scriptingWritten and spoken English communication
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